Cloud Gaming

A real-time combat game

Client Profile

The client is a domestic game developer for a multiplayer real-time action combat game.


Client Needs

●  Ensure smooth control even in weak network conditions. 

●  For users in the main coverage areas, latency should be below 70ms and frame rates should exceed 55fps at 1080p resolution.

●  Instant access for users without waiting for game loading.

●  Establish a message channel between the cloud and the user's local device to transmit login status, browser URLs, and other information.

Cooperative Results

●  The average launch time was 10 seconds, which is only 1/5 of the local launch time of the game.

●  Supports up to 4K@144fps graphics, with platform stability exceeding 99.9%.


A real-time combat game

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