Client Profile
The client is a domestic game developer for a multiplayer real-time action combat game.
![某实时竞技类游戏 某实时竞技类游戏](/Private/g4/M00/8F/DC/CgAG0mSavoWARMQaAAN1k01_e6A630.jpg)
Client Needs
● Ensure smooth control even in weak network conditions.
● For users in the main coverage areas, latency should be below 70ms and frame rates should exceed 55fps at 1080p resolution.
● Instant access for users without waiting for game loading.
● Establish a message channel between the cloud and the user's local device to transmit login status, browser URLs, and other information.
Cooperative Results
● The average launch time was 10 seconds, which is only 1/5 of the local launch time of the game.
● Supports up to 4K@144fps graphics, with platform stability exceeding 99.9%.
Solutions
![A real-time combat game A real-time combat game](/Private/NewsImgs/20230906/6382960846794702194751916.png)