Project Introduction
During the 2022 Qatar World Cup, China Mobile's Migu created the first World Cup 'metaverse' using a combination of 'content + technology + integrated innovation.' This metaverse offered live coverage of the entire event, interactive cross-domain gaming experiences, and a plethora of exciting, high-quality content. It provided viewers with an immersive '5G + sports' experience across various scenes.
Project Requirements
● Set up an ultra-high-performance instance resource pool streaming environment outside the live network resource pool to meet the project's high-performance operational requirements.
● Increase the computational power within the live network to align with the gaming performance requirements.
● Optimize streaming quality, control, and visual experience in weak network conditions.
● 7*24 hours of uninterrupted service, platform availability is higher than 99.9%.
Project Results
● Created the first 'World Cup Metaverse,' providing computational power, GPU real-time rendering capabilities, and cloud gaming-related technical services for in-app scene rendering, real-time commentary by digital humans, and interactive mini-games.
● Realize hour-level scheduling of computing power.
● Over 100+ users on a single server interacted online and on the same screen, and the latency was less than 20ms, and there was no freeze or disconnection on scale
● During the Qatar World Cup, the metaverse World Cup interactive experience reached 57 million interactions, and China Mobile received a total of 36 billion content views across all scenes.